@startuml
sprite $compare_arrows [48x48/16] {
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!define MATERIAL_COMPARE_ARROWS(_alias) ENTITY(rectangle,black,compare_arrows,_alias,MATERIAL COMPARE_ARROWS)
!define MATERIAL_COMPARE_ARROWS(_alias, _label) ENTITY(rectangle,black,compare_arrows,_label, _alias,MATERIAL COMPARE_ARROWS)
!define MATERIAL_COMPARE_ARROWS(_alias, _label, _shape) ENTITY(_shape,black,compare_arrows,_label, _alias,MATERIAL COMPARE_ARROWS)
!define MATERIAL_COMPARE_ARROWS(_alias, _label, _shape, _color) ENTITY(_shape,_color,compare_arrows,_label, _alias,MATERIAL COMPARE_ARROWS)
skinparam folderBackgroundColor<<MATERIAL COMPARE_ARROWS>> White
@enduml